Wednesday
Oct132010
"I get the sense that, for many people, the current golf model is broken."
I'm going to look past Charlie Rymer's suggestion that every golf course cut two cups, one regulation and one 10-incher, so golfers can choose the size they'd like to play to, because these were good suggestions for bettering the game.
5) Widen fairways and lower rough cuts. Nobody wants to have an Easter egg hunt on every hole. And more importantly, nobody wants to stand on a tee watching the group in front of them have an Easter egg hunt.
6) Educate golfers on the economic reality of high green speeds. Golfers need to appreciate healthy turf more than greens that roll 14 on the Stimpmeter. Not only does this take pressure off the golf course owner but it also helps with pace of play.
Reader Comments (21)
Most people cant handle super-fast greens so why have them?
A well designed course shouldnt need acres of penal rough.There was virtually no rough last week at Carnoustie for the Dunhill and it was a great test-as ever.I'm a great fan of bunkering(ok not like W Straits!)as you dont lose your ball and a well placed/designed bunker should be at least a 1/2 shot penalty.Carnoustie is as well a bunkered course as I know and it seemed to me that you didnt need so much more than that to make the players really have to think.
Still would vote for a ball roll back though!
the 2 hole idea is weird, but a couple of other thoughts of CR ,modified, were worthy of more consideration.
Wha? Can't quite make that connection on many levels, sorry. Make golf more like mini golf and install retractable bunkers and trees?
If the Golf channel, the brand name manufactures and celebrity teachers had any balls they take the average person from the streets thats not working or struggling and do a series from beginner to a good player.
you will get more people liking at the game in a more realistic way.
Imo that is outragoues - the rough should be a penalty but not an automatic reload because it just swallows your ball up. I dont mind playing from high rough, but for gods sake, at least let me find my ball! It´s not that our courses we as amateurs play on, have dozens of spotters standing around looking for our ball - then you have blind landing zones that make it even more difficult.
Regarding the second point - i fully understand that its not economical in any way to have greens as fast and smooth as they are shown on tour all time. And everytime one of my fellow players thinks he has to complain about green speeds, i ask him if he would prefer to pay a 30% markup in his membership fees for faster greens....
As for his suggestions, I think most would agree that the golf model is broken these days, but I'm not so sure that course setup is the problem. The two main culprits, to me, are time and money. Golf costs too much money for most people to play and people spend too much time on other pursuits that aren't nearly as time-intensive as golf. When everybody in the so-called leisure class had a bunch of extra money hanging around, this wasn't that big of a problem. Now, it's bordering on a catastrophe for certain segments of the golf industry.
Lost balls are less of a hindrance to fast rounds than folks who take fifteen practice swings and never play ready-golf. See the ball, hit the ball, find the ball, lather rinse repeat. It's not really that hard to do, but some guys I see on our course would make Ben Crane look like Speedy Gonzalez.
Not only that, there is a certain cadre of high handicappers who insist on playing the tips when they can barely make the fairway.
Really, keeping up with a golf ball isn't that hard if you keep an eye on it and hit a provisional if you think you won't be able to find the first shot.
Then i realized, the Scot's invented golf as a game, we play it as a sport.
As a college basketball player i practiced hours in a gym developing different shots. Sound familiar? Nobody's ever practiced that hard at a 'game'. You show up and PLAY.
To make golf more of a game (fun), here are a couple quick hits:
- fewer lost balls (covered above)
- 'ready' golf all the time. Walk to your ball while the other guys is preping his shot and get ready to hit it.
- walkable golf courses (probably need a ball roll back)
- lower costs (less watering, fertalizer, manicuring) We won't pay $50+ to play half our shots in a 2 ball with a stranger. But with a local membership and 2.5 hour round we'd pay something.
- easier scoring (Charlie's point with bumpers and electronic scoring) do any of us truly play correctly with OB, lateral and bunker hazards scored correctly? Everything should be 'through the green'(?)
- 10 club limit for everybody. Encourages walking, shot making, and all things fun.
i'm sure there are more and better ideas......
The club I play at most often has alot of pine trees with low branches - Christmas trees - and if there wasn't decent length rough, every errant tee shot would end up dead in the trees.
But the general point is, when in doubt, make things easier, not harder, more fun, not less. In the case of my club, I wish they would simply cut all the limbs up to about 12 feet, and then lower the rough, but that's asking alot I suppose.
Suggestion #8 is worth repeating: 8) Push the physical activity and socialization button with seniors. Movement and activity helps fight heart disease and diabetes. Socialization helps depression and overall mental health. Nothing brings these factors together better than golf. Especially on a golf course with less rough and a 10-inch hole. Find creative ways to get seniors on the golf course.